Black Ops 2 All Easter Eggs on Tranzit

This post is NOT a guide for the BO2 Zombies Easter Eggs. This post will talk about some tips on Easter Egg steps and some clarifications regarding some misconceptions around the EEs.
This post will talk about: what Navcards are, the order of doing the Easter Eggs and Navcards, what the solutions are if someone in your team completed an Easter Egg and wants to help with doing EEs on the maps they have completed, and finally Easter Egg tips and clarifications on every BO2 map.

If you have any question or any addition regarding BO2 Zombies EEs, feel free to leave a comment and I'll hopefully reply.

Navcards

Nav Cards (Navigation Cards) are items in each of the Victis maps -TranZit, Die Rise, and Buried- that are used to link those maps together. The Navcards are only used for the super EE.
For a more detailed post regarding Navcards and the super EE, read this post made by u/TrueProGamer1. If a player has the Navcard inserted to a map and you start a match while they're in the lobby or if the power is off (power being off only affects Die Rise), no one will get the option to insert the Navcard (with the exception of TranZit).

The order of the Easter Eggs and Navcards

It doesn't matter what the order you do the EEs or Navcards in if you're trying to do the EEs nor does it matter when you do them. It doesn't matter if you insert the Navcards before or during or after or even the match after you complete the EE. —Note that if you try to insert Buried's Navcard into TranZit Navcard reader, sometimes it might tell you: "This is the incorrect navcard!" and you'll need to get another Buried Navcard as it used the one/s you had— As for story-wise, the order for the EEs is: TranZit, Die Rise, Buried, Origins, and Mob of the Dead.

Solutions if someone has completed an Easter Egg

There are some maps which if you complete the EE on them, you won't be able to complete that EE again unless you follow some specific methods. Note that the only maps which you can't do their EE again unless some methods are followed are the Victis maps (TranZit, Die Rise, and Buried). So, the maps Mob of the Dead and Origins don't require these methods in order to do their EEs again. It doesn't lock you into doing one side of the super EE if you completed one side of an EE on a map. For example: if you've done Richtofen side of TranZit EE but want to do Maxis side on Die Rise or Buried, you're fine to do it even on TranZit as long as no one in your lobby has done Maxis side.
You can know if someone has the EE done for a map if their map symbol is glowing like this for Richtofen side or like this for Maxis side or you could check the tower for if it has lights or you could check the super EE box in the Courthouse in Buried.

If someone in your party has completed a side of an EE and wants to do the opposite side, they're able to do it as long as no one in your lobby has that side done.

If someone in your party has completed a side of an EE and wants to do that same side again, they have to:

  1. Join someone who doesn't have that side of the EE done while their match is in-progress. That means no one that has done the side you want to complete is allowed to be in that person's lobby when they start the match.

  2. Complete the opposite side of the EE.

  3. Activate the super EE. This can be done using a guest account. If you get a guest account to join (so the guest account takes the main account's username and becomes "username(2)"), the guest account will copy the main account's bank money and fridge/locker weapon and most importantly the Easter Egg progress. So, if you have at least 2 players who have completed the same side on all 3 Victis maps, get them to connect guest accounts and start a game of Buried and activate the super EE and the Easter Egg progress will reset for the main accounts. If you have 3 players who have completed the same side, you can follow the same method but with only 1 player connecting a guest account.

Easter Egg tips and clarifications

There is some wrong information and misconceptions and false myths and problems people pump into regarding some EE steps that this section will clarify. This section will also include some tips for some EE steps.

TranZit

Clarifications:
You don't need the Navcard table for this EE.

For Maxis side: You need at least 2 players for this Easter Egg.
The only method that works for the step where you kill the Avogadro is EMP Grenades. Galvaknuckles or knifing in general doesn't work for the step.
Two Turbines must be functional by the time you throw an EMP at the Avogadro and both must have enough power. If you miss the Avogadro but hit some Turbines, you'll need to place functional Turbines instead of the disabled ones or wait for them to start emitting power again before killing the Avogadro with an EMP. It's fine if you disable the Turbines and get rid of the Avogadro with the same EMP. After you kill the Avogadro under the pylon while having two Turbines down and Maxis telling you that you've done well, you won't need to have Turbines under the pylon anymore.
Turning on the power doesn't reset the progress. Although, it needs to be turned off in order to make progress.
The Turbines don't have to be emitting power for the last step to work. You just need to place two Turbines under two different lamp posts.

For Richtofen side: You don't have to fire the Jet Gun at the meteor for the step to work. Just firing it under the pylon is enough.
The lamp posts start flickering once you successfully complete the step in which you destroy the Jet Gun under the pylon, not when you're done with killing the zombies under the pylon with explosives.
At least 2 players need EMP grenades for the last step to work (only 1 if you follow the tutorial for the TranZit Richtofen solo EE), but it's better if more people have them due to the RNG of the teleporters and the lava.

Tips:
For Maxis: You can get the Avogadro to spawn in near the pylon if you end the round when there's a lightning storm covering the sky above the pylon.
Watch out for if Maxis says this before you kill the Avogadro: "Ah, your power supplies are drained, now start again. Portable power devices are running out. You will have to redo a step, hurry! You have led power to drain below acceptable levels. Return to previous locations." Which means that your Turbine is running out of power. To get a charged new Turbine, let the zombies destroy the Turbine. If you destroy the Turbine with a grenade or lava, it sometimes won't be fully charged once you pick a new one.
Since turning on the power doesn't reset your progress, you can use it in order to get access to the teleporters to get Turbines or in order to survive.

For Richtofen: Make sure that someone is Stuhlinger before turning on the power. If Richtofen doesn't talk to Stuhlinger after you turn on the power, turn off the power and then back on. If he still doesn't talk, use the Jet Gun under the pylon. If he still doesn't talk, restart the match.
Before you use the Jet gun, watch out for if Richtofen is saying: "Nein swastika! Try again! The obelisk must be as hot as you can make it! So hot". If he's saying that when you pull out the Jet gun, give it a few seconds before firing it. That's mostly due to the Jet Gun not being fully cooled down when you pull it out (happens even if you haven't fired it.
Most of the time firing the Jet gun while standing under the pylon in the centre and looking straight up works for the step.
If you kill a lot of zombies under the pylon with explosives but Richtofen doesn't talk, throw an EMP at a lamp and listen for if he says "Idiots! You have missed a step somewhere. First the hot, then the flesh, then the electricity! You are almost useless. If I wanted a mindless thing to save the Earth, I'd send a zombie!" That's when you know you still need something. If he says: "Almost, all four must do it simultaneously. Together idiots, together! Must I do everything, look how much I do for you already. It's the least you could do to save your pathetic planet. I swear, some people, no ability to work as a team" then you're on the EMP step.

Die Rise

Clarifications:
You'll need to build the Navcard table for the elevator step to work.
It doesn't matter which Sniper Rifle you have nor who has it nor if it's Pack-a-Punched or not to shoot the balls.
Don't pick up someone else's Trample Steam as it makes the Trample Steam steps not work. They need to place it down themselves. If you pick someone else's Trample Steam, destroy both yours and theirs and pick up new ones.
If you mess up punching the tower and the lights go away, you'll need to progress onto the next round for the it to light up again. There is a glitch that makes punching the tower step not complete even if the order was put correctly. One way to bypass this glitch is by having the player(s) with the Galvaknuckles punch each and every corner of the tower until there are no more sound cues coming from hitting any corner.

For Maxis side: It doesn't matter if you use regular weapons or explosives to kill zombies in the Buddha room.
For the Ballistic Knife step, it works even if no one gets downed.
It doesn't matter when you get the Pack-A-Punched Ballistic Knife. It doesn't matter who has the Ballistic Knife or if they have a ball or no.
The reason why shooting the Ballistic Knife in the Buddha room step doesn't work is the person with the Ballistic Knife either bought a melee weapon -Bowie Knife or Galvaknuckles- or that person fell off the map or got crushed by an elevator or bled out in general before attempting the step. Buying a melee weapon changes the Ballistic Knife's code from "knife_ballistic_upgraded_zm" (which is the one needed for the step) to either "knife_ballistic_bowie_upgraded_zm" (with Bowie Knife) or "knife_ballistic_no_melee_upgraded_zm" (with Galvaknuckles). Falling out of the map or getting crushed by an elevator or bleeding out in general makes the Ballistic Knife step not work for the person who died. If Maxis doesn't give a quote after Pack-A-Punching the Ballistic Knife, let someone else get the Ballistic Knife after you attempt the step.
Having a special round doesn't affect the steps.
It doesn't matter when you pick up the balls or who picks them up as long as you use them for the Trample Steam step.
For the Trample Steam step, it needs to lock on before you can place the balls so that you can't pick it up anymore. If it doesn't allow you to place the ball on a Trample Steam that doesn't already have a ball flinging across, make sure that there's a Trample Steam on the opposite side. If both Trample Steams are down and locked but it doesn't allow you to place the ball, destroy the Trample Steam you're trying to place the ball on. If it still doesn't allow you, destroy both Trample Steams.

For Richtofen side: Only way for the Trample Steam step to work is if all 4 Trample Steams are set correctly and activated a few times.

Tips:
For Maxis side: No one needs to go down in the Buddha room for the Ballistic Knife step to work.
Don't buy a melee weapon if you're going for the Ballistic Knife and avoid dying. If you buy a melee weapon or die before shooting the Ballistic Knife in the Buddha room, the step won't work when you try it and someone else that doesn't have a melee weapon nor has died needs to get the Ballistic Knife.
When killing in the Buddha room, only kill the zombies that are on the ground floor and the ones inside the square area. So, the zombies on the second floor and the ones in the alley where you drop down from the AN-94 don't count until they get on the square floor area.

For Richtofen side: Make sure the Trample Steam is covering the symbol and is facing where the symbol (or the tower) is facing as on this side the Trample Steam doesn't lock on the symbol like Maxis side.
Stuhlinger can identify if a Trample Steam gets placed correctly by listening to Richtofen. If Richtofen talks right after someone places their Trample Steam down, that Trample Steam is set correctly and you can move on to the next ones.
You don't need to kill zombies. All you need to do is place the Trample Steams correctly and activate the Trample Steams a few times whether by flinging yourselves or by using zombies, it'll work as long as all four are placed correctly and no one picked anyone else's Trample Steam.

Mob of the Dead

Clarifications:
You don't need to enter the numbers 115 or 935, those numbers are optional.
You don't need to obtain the Golden Spork or the Hell's Redeemer (upgraded Hell's Retriever).
You don't need to refuel the plane after picking up all headsets in order to go on to the fight. Although, the plane itself needs to be there.
Only one person needs to be in Afterlife mode and interact with the plane for everyone to ride the plane to go to the fight. It doesn't matter if you don't have Afterlife, you'll ride the plane if someone interacts with it while they're in Afterlife mode.

Tips:
Use the extended Afterlife trick if you're playing CO-OP to get more time while being in the Afterlife mode.

Buried

Clarifications:
Once you begin a step of an EE, the super EE box's lights will go away until you complete the EE or start a new match.
If the player carrying the lantern downs and the lantern disappears, it won't appear again and you'll have to reset.
You can activate the Wisp as many times as you want in the same round.
It doesn't matter what order you activate the signs in. The wisp will spawn if all 3 signs you got from the ciphers were activated.
You don't need to destroy the fountain in the main map area to activate the sharpshooter step.

For Maxis side: Only the person who knifed the last sign needs to follow the Wisp. If that person doesn't follow the Wisp, it'll disappear.
It doesn't matter when you throw the Time Bomb as long as you've thrown it before the first wisp makes it to the Gallows.

For Richtofen side: If the player carrying the switch from the round infinity step downs and the switch disappears, it won't appear again even if you search all the bodies all over again and you'll have to reset.
You don't need the candy jars' colours for the maze switches. Those colours never change, only the order does. So, it's found by trial and error.
For the maze switches, the spark only shows up if you hit that specific switch in the correct position in the order and if all switches get flipped. Sometimes the Yellow Switch spawns in the hedge instead of on a door. Here's its location. Sometime more that 4 doors spawn in.
In order to reset the doors, all the players in the Maze must leave.
The switches themselves don't flip back unless all four switches were flipped before going back.

Tips:
The lantern will spawn in as long as you have all four glass orbs either powered up by the Paralyser or destroyed.
You can get the wisp to spawn in from any sign. If the sign you want the wisp to spawn from is one of the 3 signs you got from placing the lantern, you'll simply need to activate that sign last. If the sign you want the wisp to spawn from isn't one of the 3 signs you got from placing the lantern, you'll need to: activate that sign before activating all 3 signs the you got from placing the lantern; activate the 3 signs you got from placing the lantern; and deactivate the sign you want the wisp to spawn from (at the finish, you should only have the 3 signs you got from placing the lantern activated) and now you have a wisp!
If you need any power-up, you can use Arthur (A.K.A. Leroy) to change an already available power-up using candy (including Bonus Points AKA points shared from the Bank).

For Maxis side: Traps also charge the lantern but it's better if you use Arthur as he doesn't actually kill the zombies. Instead of giving Arthur the candy to charge the lantern, you can simply get Arthur to run over the zombies and that'll charge the lantern. For the Wisp, the shortest to longest routes from the signs are as follows (I'll only include the first letter of each sign as that's all you need): C - L - B - D - G.

For Richtofen side: Make sure you destroy every barrier using Arthur because some body locations are behind those barriers.
Instead of killing the zombies to charge the crystal, you can use Arthur and let him kill the zombies as that'll charge the crystal and not end the round.
You don't need to go though the fountain in order for the switches to reset, you can go through the Witch's Mansion through the shortcut.

Origins

Clarifications:
Only step that needs all generators to be turned on is the second step "Ascend From Darkness". If you turn on each generator at least once, the pedestals for the 2nd step "Ascend From Darkness" will appear even if all generators were off. If the generators weren't all turned on by the time you place all 4 staffs in the pedestals, the staffs won't go back to the Excavation Site until you have all 6 generators turned on.
Only one person needs to cleanse the stone tablet for the G-Strike. If they lose it before doing the 3rd step "Rain Fire" by bleeding out or switching it with Monkey Bombs, either get someone else to cleanse their tablet or let the person that lost their G-Strike hit the Mystery Box until they get it back.
On step 5 "Skewer the Winged Beast", you only need to shoot the plane once. If you bring it down, it won't come back again. Don't attempt to kill the zombie that drops from the plane if you're out of Zombie Blood as it will glitch the step and will become almost impossible to kill the zombie. So, stay away from the Mound if you're out of the Zombie Blood.
If someone bleeds out and can't pick the reward for the One Inch Punch (unupgraded Iron Fists), you won't be able to continue on with the EE unless they got it upgraded before they bled out.
You don't need to kill the Templar Zombies with the One Inch Punch to get the Iron Fists, you only need to blow the glow away from their hands.

Tips:
For step 3 on solo, let the countdown reach "one" before activating the button so it immediately ejects you giving you more time to throw the G-Strike. If you're playing co-op, you can activate the radio inside the robot's head to get more time to stay in the robot.
For step 5, use the free Zombie Blood that you can get using the Ice Staff to bring down the plane. Run counterclockwise to find the zombie faster as it runs clockwise.

Black Ops 2 All Easter Eggs on Tranzit

Source: https://www.reddit.com/r/CODZombies/comments/g5p307/black_ops_2_zombies_easter_eggs_tips_and/

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